Chapter 9: Off-Machine Exercises From "How to Master the Video Games" by Tom Hirschfeld Copyright 1981 Norfolk Publishing Corp. Published by Bantam Books, New York Physical adeptness is essential to implementing your strategies. In your spare time, you and a friend can work on improving hand-eye coordination, peripheral vision, finger strength, and tempo control. The exercises can be enjoyably challenging and will sharpen skills just as effectively as the first few quarters you put into a game you want to learn. They should be adjusted to the player's abilities and needs. When playing arcade games for any amount of time, remember to keep your back and neck relaxed but straight, thus avoidlng stiffness and cricks. Hands You will accomplish wonders by training your hands to react as quickly as possible to visual stimuli. Exercise: have your friend drop a pen from various heights, from four to seven feet. Stand a foot away and keep your right hand at your side until you see the pen drop: then, reach and catch it before it hits the ground (see diagram). The different heights are necessary to prevent your relying more on reflex than on actual coordination. When you have made ten clean catches in a row with each hand, let your friend try. Eyes Some games use sound effscts to warn the player of danger: a topnotch player, however, must also be alert to the slightest flicker or movement in any part of the screen and be able to analyze all visual data without shifting focus. Exercise: have your friend stand three feet from you at about two o'clock. Stare straight ahead while he holds up a random number of fingers: call out how many you see. If you are correct on the first try, have your friend move more and more to your right side, until you make a wrong guess. He should then maintain this position. Keeping your head and eyes straight ahead, try to concentrate enough to answer correctly five times in a row. Repeat the exercise on your left side, then switch with him. This exerclse is designed to strengthen and hone your natural peripheral vision. Often, what you see "out of the corner of your eye" can mean life or death on screen. Fingers Anyone who has played games using button controls knows how essential digital skill can be. Fingers must be strong and limber, since sustained play produces pain and slowness in the joints of unprepared fingers. Exercise: wrap the fingers of your right hand tightly around a pen. Then extend the foreflnger and begin to rotate it clockwise around a doorknob. You should start slowly, at about 30 revolutions per minute (rpm), retaining your grip on the pen and keeping you wrist as stationary as possible. Try never to touch the doorknob and never to wander more than half an inch from it (see diagram). If your finger hurts slightly, it should: the muscles are being stretched and loosened. Now accelerate the rotations to 60 rpm. If you can hold your orbit for one minute. you are doing well. Now alternate between clockwise and counterclockwise motion, starting slowly and increasing speed each time. Finally, repeat the entire process with your left hand. Pulling each finger back as far as it will go and keeping it there for ten seconds before playing will loosen a different, but also important, set of muscles. Since one quarter can buy you hours of play, you should stretch your finger muscles before beginning any session, to be sure that cramps and pains will not hamper your enjoyment. Tempo Advanced play in all video games requires a firm command of timing: often this mastery involves the ability to fall into various rhythms inherent to the games. Two examples are the move-stop-shoot rhythm so crucial in SPACE INVADERS-type games, and the thrust-turn-shoot rhythm of most ASTEROIDS-type games (see Chapter 3). Exercise: try to tap a pen on a table at intervals of exactly one second for 30 seconds, having a friend time you. Once you have accomplished that, move up to intervals of two seconds for a minute, then of three seconds for a minute and a half, and so on. Intervals of seven seconds are the most difficult you are likely to need for developing sufficient rhythmic skill. [Scanned and edited by Dennis Brown -- dgbrown (at) pixesthesia (dot) com]